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THE TRIANGLE is a set of 3 missions for FIST: ULTRA EDITION, created for FIST: JAM OPS IV. Enter the mind of an advanced AI, fight paramilitary vampires, and stop a legendary squad of CYCLOPS operatives from ushering in a new age of dragonfire. This supplement includes unique enemies, bosses and traits, and is designed for higher-level characters. Additionally, its design focuses on modularity- much of its content is designed to support the inclusion of additional supplements or be transplanted into already-running campaigns. 

(Update 1.1: the DRAGON's wings now display their own HP values, and correctly disable its flight if they're both destroyed.)

 (Update 1.2: added citations for core book CYCLOPS units, as well as some additional citations for weapon tags- additionally, the RAMPAGE trait is now named properly.)

(Update 1.3: added further clarification for how the BITE FORCE EXHUMER's weakness to sunlight is supposed to work- also, rolling a 6 on the BREAKTHROUGH TABLE now gives the referee the option to unleash two vampiric horrors on their unwitting players. You can never go wrong with an increased chance of vampire sharks, right?) 

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorHevybot
GenreRole Playing
TagsSupplement

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THE TRIANGLE 1.3.pdf 1 MB

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The Triangle is a pack of three missions for FIST, themed around the Bermuda Triangle.

The PDF is 39 pages, mostly image free but with a lot of variety in the text color. It's cleanly organized and easy to read.

Contents-wise, the missions are detailed, weird, and interesting. The first involves crawling the dreams of a predictive AI, the second hitting an entrenched position of vampires, and the third recovering an orbital-dropped dragon. Each of these missions comes with new enemies, new traits, and unique custom mechanics on top of a dynamic tactical situation. There's a fair bit to familiarize yourself with as the GM, but it's worth it.

The writing in Triangle is clear and clever, and the game balance feels extremely grounded. There's an undercurrent of humor that runs through it all and helps make it very approachable.

Overall, if you want three extremely complete, mechanically solid missions for FIST, this is a great place to get them. It's probably also a perfect starter pack for GMs who've just begun to dip their toes into the third party scene.


Minor Issues:

-Page 25, roll of a 6, it might be more interesting to have a 6 mean choose two

(+1)

You're gonna like the update I just released : )

YUPPPPP